A downloadable game for Windows and macOS
They're coming for the soul vessels, and they're coming for you. Defeat is inevitable, but you've got some magic left, and they're bringing more you more.
Game Maker's Toolkit Game Jam 2017 Submission
Use the power of the soul chain, and the soul well to defend hold out as long as you can from the invading trolls.
If Using Keyboard:
Enter - Activate Keyboard and Mouse Controls
LMB - Fire Soul Hook/Retract Soul Hook
Mouse - Aim
WASD - Move
If Using GamePad:
Start - Activate GamePad Controls (Activated by Default)
Right Trigger - Fire Soul Hook/Retract Soul Hook
Right Analog Stick - Aim
Left Analog Stick - Move
Debug Controls (Available at All Time)
Escape - Quit
R - Restart
C - Spawn New Troll (If you want to jump in difficulty quickly)
Tip: You if you hook the Soul Well, pressing the button again while retracting will detach it early
To fit the theme of the Game Jam, all combat in Soul Chain is centered around the use of the titular spell/weapon.
Shooting your soul chain's hook directly into enemies will skewer and stun them as well as doing damage. If you want to try to defend the vessels, (they won't last long) it's also an easy way to pull your enemies off of them from across the room. Pulling the hook back to you will also pull all chain links you've created back to you. Any chain links that touch an enemy will become charged, filling your soul meter when they are returned to you. Your soul meter will automatically power the shield around you, which will damage enemies that touch you, but will be drained each time it damages an enemy. The soul chain can also pull the soul well to you. Any enemy that touches the soul well, living or dead, is instantly reduced to ash.
TLDR: Firing your hook and chain can be used to pull enemies away from your vessels, skewer and stun enemies in your way, pull the deadly soul well around, and lay down links to charge your shield.
Build to run on PC.
Built using Game Maker Studio v1.4
Song used - "Comfortablement installe-e" by Monplaisir
Game was made by Nathan Simms.
Special thanks to Taylor for constant support, encouragement, and for finding the music.